Honor
Newman
Honor
Newman
Designer
Spatial/ Experience
Honor
Newman
Designer
Spatial/ Experience


(01)
(01)
Space Farming
Interaction Designer, Science Communication


(01)
(01)
Space Farming
Interaction Designer, Science Communication


(01)
(01)
Space Farming
Interaction Designer, Science Communication


(01)
(01)
Space Farming
Interaction Designer, Science Communication


(01)
(01)
Space Farming
Interaction Designer, Science Communication


(02)
(02)
Digital Wellness
Assistant Curator, Exhibition Spatial Designer


(02)
(02)
Digital Wellness
Assistant Curator, Exhibition Spatial Designer


(02)
(02)
Digital Wellness
Assistant Curator, Exhibition Spatial Designer


(03)
(03)
SWIPE
Assistant Director, Editor, Animator, Scenographer


(03)
(03)
SWIPE
Assistant Director, Editor, Animator, Scenographer


(03)
(03)
SWIPE
Assistant Director, Editor, Animator, Scenographer


(04)
(04)
Once Upon A Time Earth
Scenographer and Assistant Curator


(04)
(04)
Once Upon A Time Earth
Scenographer and Assistant Curator


(04)
(04)
Once Upon A Time Earth
Scenographer and Assistant Curator


(05)
(05)
Objects For A New Kind Of Society
Project Management


(05)
(05)
Objects For A New Kind Of Society
Project Management


(05)
(05)
Objects For A New Kind Of Society
Project Management


(06)
(06)
Roamly Visual Campaign
Designer/ Prompt Engineer


(06)
(06)
Roamly Visual Campaign
Designer/ Prompt Engineer


(06)
(06)
Roamly Visual Campaign
Designer/ Prompt Engineer
Scenography
(01)
Curation
(02)
Spatial Design
(03)
Visual Design
(04)
About
I'm a designer based in The Hague, working across spatial, exhibition, and multimedia design. I've spent the past four years as Exhibition Spatial Designer and Scenographer at the Next Nature Museum, and previously lectured at the Royal Academy of Art, The Hague. My scenographic practice is grounded in architectural phenomenology, I build environments imbued with personal, cultural, and emotional meaning, working at the intersection of architecture and storytelling to create immersive, participatory experiences. Alongside this, I bring strong digital production skills to produce high-quality visual content for installations, campaigns, and digital platforms.
I'm a designer based in The Hague, working across spatial, exhibition, and multimedia design. I've spent the past four years as Exhibition Spatial Designer and Scenographer at the Next Nature Museum, and previously lectured at the Royal Academy of Art, The Hague. My scenographic practice is grounded in architectural phenomenology, I build environments imbued with personal, cultural, and emotional meaning, working at the intersection of architecture and storytelling to create immersive, participatory experiences. Alongside this, I bring strong digital production skills to produce high-quality visual content for installations, campaigns, and digital platforms.
11
Over 11 years designing spaces, as a structural engineer, then a designer/project manager, before moving into spatial and exhibition design. Working across those disciplines means I bring more than an eye for a space: I understand how it stands, how a project runs from proposal to delivery, and how people move through and experience the result. It's a cross-boundary skill set that lets me speak fluently with engineers, contractors, clients and design accordingly.
11
Over 11 years designing spaces, as a structural engineer, then a designer/project manager, before moving into spatial and exhibition design. Working across those disciplines means I bring more than an eye for a space: I understand how it stands, how a project runs from proposal to delivery, and how people move through and experience the result. It's a cross-boundary skill set that lets me speak fluently with engineers, contractors, clients and design accordingly.
7
Seven years designing with immersive tech, from AR filters and interactive motion to AI assisted visual campaigns. I bring an exhibition designer's eye for spatial storytelling to fast-moving digital and social content, working fluently across generative AI tools like Flora and the traditional design toolkit.
7
Seven years designing with immersive tech, from AR filters and interactive motion to AI assisted visual campaigns. I bring an exhibition designer's eye for spatial storytelling to fast-moving digital and social content, working fluently across generative AI tools like Flora and the traditional design toolkit.
4
4 years producing and designing exhibitions, translating curatorial concepts and artistic research into physical, spatial experiences; scenography for public programmes and symposiums, exhibition concepts developed from first idea through to installation, and interactive design that brings static work to life. I work directly with artists, curators, and technical teams to turn a concept into something visitors can walk through.
4
4 years producing and designing exhibitions, translating curatorial concepts and artistic research into physical, spatial experiences; scenography for public programmes and symposiums, exhibition concepts developed from first idea through to installation, and interactive design that brings static work to life. I work directly with artists, curators, and technical teams to turn a concept into something visitors can walk through.

MA
MEng
Diploma
Honor
Honor
Newman
Newman



